Video games
Insert coin
As video games move from teenage distraction to universal pastime they are following the same path as other mass media, says Tom Wainwright
Insert coin
Ready, player four billion: the rise of video games
As video games move from teenage distraction to universal pastime they are following the path of other mass media, says Tom Wainwright
Distribution
Battles over streaming break out for video games
Streaming subscriptions have revolutionised music and television. What will they do to games?
Mouse, keyboard, action
Moviemaking and gamemaking are converging
But game developers have a better business model than Hollywood
Censorship
Complexities of moderating and classifying video games
Classification borrowed from the film industry is adapting to resemble that of social media
Geopolitics
Video games, power and diplomacy
Gaming is a growing source of soft power, influence—and perhaps espionage
User-generated content
The rise of user-created video games
Do-it-yourself games are taking off just as DIY video did
The future
How digital gaming spreads far and wide
Video games are becoming platforms for more than play
Video games
Sources and acknowledgments
Previous report
Taiwan
Frontline Formosa
Taiwan’s fate will, ultimately, be decided by the battle-readiness of its people, says Alice Su
- Taiwan: Taiwan is a vital island that is under serious threat
- The past: How Taiwan is shaped by its history and identity
- The economy: It is time to divert Taiwan’s trade and investment from China
- Semiconductors: Taiwan’s dominance of the chip industry makes it more important
- The home front: The battle with China is psychological as much as physical
- Defence: Taiwan needs a new defence strategy to deal with China
- Politics: Taiwanese politics faces a crucial election in early 2024
- What Taiwan needs: Taiwan desperately needs support from the world