Video games

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As video games move from teenage distraction to universal pastime they are following the same path as other mass media, says Tom Wainwright

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Ready, player four billion: the rise of video games

As video games move from teenage distraction to universal pastime they are following the path of other mass media, says Tom Wainwright

Distribution

Battles over streaming break out for video games

Streaming subscriptions have revolutionised music and television. What will they do to games?

Mouse, keyboard, action

Moviemaking and gamemaking are converging

But game developers have a better business model than Hollywood

Spectator sports

The rise and rise of e-sports

Broadcasting gameplay has become a big business

Censorship

Complexities of moderating and classifying video games

Classification borrowed from the film industry is adapting to resemble that of social media

Geopolitics

Video games, power and diplomacy

Gaming is a growing source of soft power, influence—and perhaps espionage

User-generated content

The rise of user-created video games

Do-it-yourself games are taking off just as DIY video did

The future

How digital gaming spreads far and wide

Video games are becoming platforms for more than play

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